2018/3/24
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Ϊotika°ܸı档һβʵǿ
 Brynhildr_ ͬʱҲǱصAiߡ otika
֪˸ðĴڲȷʾ񶨵̬ȣ˻ɾ
ϢֹͣðĹҲϣָ
ʱԾøðʧһйϡ
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ʹ
 otika϶ԱӵһȨκ 

1.Ƶʹ͸ðotikaԭ
2.սʹעAiȼֿɸı俪صĬֵʱҪע 
3.ֹ͸죬زʹotikaϵҪ

Aiûдسս˫Բߣʧ
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첿ֶá ;point бעٲֿΪδע

AI AI-Brynhildr_.cns 

[State -3]
type=varset
triggerall=!ishelper
trigger1=1    ;0[off],1[on]
var(59)=1	  ;1[],2[ǿ],3[ȫ]
ignorehitpause=1

AiȼͬҲı䡿

ܣ Kamijo_-2.cns
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ֶͨʼȼ

[State -2, ϥ󥹳O]
	type = VarSet
	triggerAll = RoundsExisted = 0
	triggerAll = RoundState = 0
	trigger1 = TeamMode = Single ||TeamMode = simul
	trigger2 = TeamMode = Turns
	trigger2 = RoundNo > 0
	
	var(3) = 0	;֤䤨뤳ȤO ǥեȤ0(Badluck)
				; 0 ;Badluck	ǥեȣ
				; 1 ;Unlucky
				; 2 ;HardLuck	ף
				; 3 ;HardLuck	ࣩ
				; 4 ;HardLuck	\
				; 5 ;HardLuck	\
				; 6 ;Calamity	\
				; 7 ;SYSTEM		\(Oʤȳr\ˤʤʤ)
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Aiȼ2֮ǿ˺˻ֱת

[State -2, ֏->];point
	type = VarSet
	trigger1 = var(59)>=2
	trigger1 = RoundNo >= 3
	trigger1 = var(3)=[5,6]
	trigger1 = 1 	;0[off],1[on]
	
	var(3) = 7

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׾ֵֿPowerֵΪ6000

[State -2,ڥ`O]
	Type= PowerSet
	trigger1 = roundsexisted = 0 && roundstate = 0 && roundno = 1;
	value = 1000 ; 06000O 1000gλ1 ǥեȤ1000


